Oirbo is set onboard a spaceship, the ESS Unity. As the humans rest suspended in hyper-sleep, the robots on board keep the ship running. Now that a rogue AI has begun to infiltrate the systems, the ship is falling into disrepair, and dangers lie in every corridor! The environments are built to guide the player seamlessly around a varied spaceship with multiple distinctive areas. Animations and environmental storytelling give the player a sense of the world without a single line of text in the entire game.
The characters in Oirbo are all built on the ship so share a lot of similar design cues. All the bots are meant to be friendly, but over time neglect has led to some unintended errors and now some are hostile!
A game without text
Oirbo does not have a single line of text in the entire game from start to finish. Only the end credits have words. With that the game presents a challenge, how do we communicate with the player? Using not only strong environmental storytelling, we developed an emoji based language system that universally communicates concepts to the player without them having to read. This helps immerse the player in a robotic, language-less world, but also helps us with localisation, making the game truly universal.